Red Eclipse

Leaving the Temple of Firefoot

Asha has been called away on religious duty and the church of Firefoot has requested the party help a young woman reach and gain entrance to Haven. At first requested as a favor for the church, the party is then offered money if that is all they wish, but then they deside that in their battle against the Dark Lords, having the Temple of Firefoot owe them a favor is the better plan.

A robed halfing comes up to Wildvine and whispers. Then Wildvine looks at the party. “Avatar Calipso is weakening. We may be too late and you may suffer the same fate as us.”

There fiery tornado begins dissipating, the flames thining.

You hear shouts all around the temple to be ready for an attack.

Wildvine steps out the back door of the temple, “I’m sorry, I must do what I can here. Please, reach Fort Digger and bring help if it is at all possible. I fear we will not last the Long Night.”

You see the flames stuttering and fading down to nothing outside the temple as you follow Wildvine outside.

There is a mighty cheer from the dark hordes in the city streets.

The war drums pound in a rapid and brief roll. When they stop, the mob goes silent. A single voice calls out, “Your time has come to an end Calipso. You shall defy the armies of Myra no more. Your followers shall all be crushed, unless you wish to beg for mercy and submit to Myra’s whip.”

You see a half-elf come out of the temple. She is dressed in white robes, she looks young and beautiful, but simultaneously tired and ancient. Four attendants in battle dress follow her closely.

“Captain Besson, I do not fear your master’s whip. But I will not beg of anything from you. You make cut me down on this night, but I swear I will take you with me.”

Calipso raises her staff and shouts, “Defenders of the Flame –“

She was about to continue, but it cut off when there is a burst of white and blue light. The clear night sky is suddenly blotted out as all around you are blue swirling eddies of mystic power. The arcane hum that has become so constant is instantly swept away. The blue lights flow outward, as if all coming from Captain Besson, until a large sphere, perhaps hundreds of yards across has engulfed you, the temple, and the armies.

People recover from the shock of the lights and you look up to see Captain Besson levitating, a green light radiating around him. He speaks again, but this time his voice echos as if coming from down a long tunnel.

“Army of Myra, I commend you for winning this battle, but the prize shall be mine. For your reward I shall end your suffering lives.”

Andra recognizes the voice is Zirig – the robed man that flew the Tikri airship.

Captain Besson’s clothes and armor fall away from him and then suddenly his flesh is ripped away as if he were a large banana. Besson is screaming out in pain and anguish, his body bent horribly backwards. His entourage step towards him, but hesitate, unsure how to help.

You hear more bone-chilling screams from around Captain Besson but can see little of what is happening.

A wave of force hits you from above, knocking you to the ground, a surge of enternal power washing over you. You are left looking up at the night sky, the blue sphere is gone, but are surprised to see the stars have been blotted out. Lighting rips angrily through the sky and reveal the clouds swirling in a tight vortex directly above you. For several long seconds you are paralyzed and helpless as you hear stone crack and the earth shakes around you.

The arcane buzz returns and you are suddenly released from the weight. As you regain your feet you see the town of New Rizza has been demolished as if stomped on by some angry giant.

Arcane Check (trained only), DC 23: The arcane buzz is a divination marker. The sphere was divination suppression. Whoever is watching did not see the fall of Captain Besson.

You realize both armies were knocked down as you had been, but before the drow regain their feet you see there is a mob of shambling skeletons where Captain Besson once stood. The undead are slashing into the drow and appear to have been unaffected by the crushing weight – you imagine many were slaughtered as they were pinned to the ground helplessly.

“NOW!” shouts Calisto. “CHARGE!”

Calistos attenedants unleash powerful flame and lightning that destroys the siege engines and the defenders of the Temple rush to engage the drow, which are now caught between those they had conquered and the undead that have appeared in their midst.

The battle erupts among the shattered city streets. Fort Digger stands on the far side of the raging battle.

In the chaos, the party rushes into the maze of broken buildings.

A group of gnolls is found first and they are cut down to 2 huntsmen that surrender and are stripped of gear, arms are bound and they are sent to the temple of Firefoot.

Pressing on, the party finds 4 halflings torturing an orc.

“Gosh, I wonder where they learned that,” Minyra ponders and the party moves on, leaving them alone.

Next, they encounter a skull lord that has fallen into a collapsed basement. He is being assaulted by beetles and is laughing hysterically, begging the party to save him. They attack. During the fight a wandering giant scorpion comes across them and attacks as well, as it captures people, it drops them into the pit.

Inside the pit, the arcane hum becomes a pulsing sound and a hidden passage to the south is spotted. Golden light eminates from this direction.



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