Red Eclipse

What Already Happened

Haven was attacked by a large army of Tuskarin.

While the party was not in an appropriate position to participate, they foiled some saboteurs that attempted to sneak in during the distraction.

This got them the attention of Conner Westmoore, a dirty scoundrel that knows even more dirty scoundrels.

To see that the party was up to task, Conner first sent them to take out the Red Ring—a pit fighting group outside of town that he believed had kidnapped his friend, Gnarly. It was run by Bogtog. The party cleared out Bogtog and his men, and then they found Bogtog’s note. In the back of Bogtog’s hangout, they party explored an area that had been barricaded off. It took some work to clear away the debris, and that lead down into a very strange set of stairs guarded by statues that attacked as they neared each one. When they reached the bottom of the stairs, the walls began to lower and they could see the initial entry way to the stairs was blocked off by a very solid stone wall.

At the bottom of the pit was what initially looked like dirt. Random traps began firing at the party and they quickly determined they needed to take up places around the dirt pool. Once they did this, a spear poked Roland, who had taken up the position on the arch that overlooked the dirt. Roland also noticed a strange sigil on the palm of his left hand appeared. When he blood dripped down and reached the pool, the room changed. The dirt became a pool of blood and the party realized the ring of skulls set in niches around the room sudden acquired a new niche at the end. A horrible creature from nightmares crawled up out of the blood and attacked the party. They fought the creature and were victorious. The walls reset to normal and the party was able to escape the blood room.

Conner was grateful to the party for the rescue of his friend Gnarly, but very alarmed about the Blood Altar—they agreed to report its existence to the authorities and the room has now been properly destroyed, filled, and sealed by the Haven Engineers.

The party also showed Bogtog’s Note to Conner.

With that completed mission to prove their grit, Conner gave them their primary mission: going to Camden Town where a particularly nasty despot, Touson, was running things and Conner believed he needed to be stopped. Conner also pointed out that there was a possible back entrance through a cave that was recently unearthed by a rock slide.

The cave turned out to be an old vacation site for the Dragon Empire, now occupied by a moss demon that was reveling in the magical pool that had been abandoned. Upon clearing the area of the demon and its spawn, the were visited by a man from the Shadow Fell. He was concerned they were being watched and asked that the party return when they knew they could have a more private conversation.

The party then reached Camden Town, rescued 2 girls and an old man. Identified the 4 leaders and then attacked. They took out 2 of the leaders, the 3rd escaped. Then they pushed on to an old dwarven fort where Touson had taken refuge.

The fort held a dungeon far more fast than anyone knew to be there. They identified the fort as belonging to the Deathwait Clan of dwarves, a mysterious group that disappeared decades earlier.

As they explored the dungeon, they found crypts with wall paintings depicting the Tuskarin and their crocodile god. As they continued, they found more pictures with the dwarves also worshiping the crocodile. They reached a cave with a large pile of Tuskarin bones and wrapped around it a mighty ghostly Crocodile. “Bring me Sunborne” they heard in their heads, and they backed away to explore another path.

The other path revealed a crypt with a journal, apparently penned by the leader of the Deathwait Clan. It explained how the an adventuring group long ago tricked the peaceful worshipers of the Egg Mother into the cave where they were then poisoned. The adventuring group’s leader, Paladin Argus Sunborne, insisted that all Tuskarin were evil and should be killed, but the dwarf, Broadshield, thought it was wrong. He brought his clan to the site and they built the proper crypts for the dead and began laying them to rest. The Egg Mother began to appear to them and drove them to bring her Sunborne. The last entry said they were going off to retrieve Sunborne. It is unclear what happened to the dwarf clan after that.

They then pushed in to the deepest part of the cave to find an immense chasm with a narrow arching bridge. The air here was extremely cold and they could see their breath. The bridge connected to a frozen cave, covered in ice and snow. An ice altar in the back of the cave had Red Sky, the Axe they were to take from Touson, embedded in it. They approached with caution and a white dragon, Content Not Found: Iceshock, burst out of the ground in the middle of the group. The battle was fierce, but the party killed the great beast. For some reason the altar exploded sending ice shards flying out and injuring one party member, but leaving Red Sky exposed and easily retrieved.

At this point the wizard Andra realized a strange hum that had been slowly growing in intensity suddenly stopped. It had to have been arcane in nature, but beyond that nothing could be said.

As the party left, they pried the two green emeralds from the wall mural of the Egg Mother.

From Touson’s dungeon they had also retrieved a drow named Content Not Found: Twitchblade, who was carrying a scroll from the Goddess Content Not Found: Darley, asking that he and his followers be granted entrance to Haven.

“His followers” turned out to be gnomes, drow, and dozens of other humanoids. Some stayed in Camden Town, but the rest followed the party back to Haven.

Half way back, the party was assaulted by Myra, the Mistress of Pain. She cast a spell to capture Twitch, but also netted the party, for without the favor of the Egg Mother, they were defenseless against the powers of a God.

They found themselves in one of Myra’s dungeons of torture and had to fight their way out. The wizard had used a Bind Ritual to link herself to the moongate in Deathwait Keep, and they found a moongate in Myra’s dungeon so she quickly activated it for the party to retreat. While she did that the cleric in the party used the Bind Ritual to bind to Myra’s moongate.

Just as they were stepping through, a vampire approached and asked where they were going. Roland, the Warlord, had a burned mark of the Blood God on his hand and he held it up and told the Vampire to mind his own business. The bluff worked long enough for the party to step through the moongate and then close it.

They then quickly returned the 2 emeralds they had claimed from the Egg Mother and she appeared and forgave them. Beleric Silvervain saw her power and decided to change his calling to this unknown God.

The party once again headed from Deathwait Keep back to Haven. Running into the refugees they had been trying to help earlier. This time there was no inference from Myra.

They reached Haven and returned the 2 girls to their parents, a rich family that then invited them to a party.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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